
Problem Statement
In this problem, we are tasked with creating teams from a list of players, each characterized by a skill value. Specifically:
- We have an array
skill
of positive integers, representing the skill levels of players. This list has an even lengthn
. - We need to pair up these players into
n / 2
teams, each consisting of two players. - The total skill of each team must be the same across all teams.
- Each team's chemistry is calculated as the product of the skill levels of the two players in the team.
- Our goal is to find the sum of the chemistry for all the teams.
- If it is not possible to form such teams where all teams have equal total skill, the function should return
-1
.
This problem not only demands a way to pair players optimally but also to ensure the divided teams have a uniform skill sum, making it a challenge in both combinatorics and optimization.
Examples
Example 1
Input:
skill = [3,2,5,1,3,4]
Output:
22
Explanation:
Divide the players into the following teams: (1, 5), (2, 4), (3, 3), where each team has a total skill of 6. The sum of the chemistry of all the teams is: 1 * 5 + 2 * 4 + 3 * 3 = 5 + 8 + 9 = 22.
Example 2
Input:
skill = [3,4]
Output:
12
Explanation:
The two players form a team with a total skill of 7. The chemistry of the team is 3 * 4 = 12.
Example 3
Input:
skill = [1,1,2,3]
Output:
-1
Explanation:
There is no way to divide the players into teams such that the total skill of each team is equal.
Constraints
2 <= skill.length <= 105
skill.length
is even.1 <= skill[i] <= 1000
Approach and Intuition
To address this challenge from the problem statement and to foster a deeper understanding, let's distill our approach based on the given examples:
- Identify and sort: Start by sorting the
skill
array. Sorting helps in trying to pair up players with significant differences or similarities, trying to balance out the teams in terms of total skill. - Greedy Pairing for Equal Skill Sum:
- One potential approach is attempting to pair the smallest skill player with the largest one, the second smallest with the second largest, and so forth. This "greedy pairing" might help in evening out the skill totals if the skill values have high variability.
- Calculate the total skill for one possible team (e.g., the first team in a sorted list) and use this as the target sum for other teams.
- Verification of Pairs:
- For each successive team, check if the sum of the skills matches the target sum.
- If any pair does not meet the required sum, directly return
-1
as it is impossible to achieve balanced teams.
- Calculate Chemistry:
- If all teams achieve the required skill sum, the next step is to calculate the chemistry, which is the product of skills within each team.
- Sum up the chemistry values of all the teams to get the result.
- Handle Edge Cases: Consider input arrays with all identical skill values or composed of skill values that cannot possibly be partnered to achieve even skill sums.
The initial examples highlight the importance of the sorting and pairing approach (both on opposites and nearest values) and act as an instructive guide for crafting an efficient solution.
Solutions
- C++
- Java
- Python
class Solution {
public:
long long splitTeams(vector<int>& abilities) {
int count = abilities.size();
int totalAbilities = 0;
unordered_map<int, int> freqMap;
// Accumulate skills and build frequency dictionary
for (int ability : abilities) {
totalAbilities += ability;
freqMap[ability]++;
}
// Verify if abilities can be divided evenly between two teams
if (totalAbilities % (count / 2) != 0) {
return -1;
}
int requiredSkill = totalAbilities / (count / 2);
long long combinedSkill = 0;
// Loop through each unique skill entry
for (auto& [skill, freq] : freqMap) {
int neededSkill = requiredSkill - skill;
// Ensure there's a matching skill with the correct frequency
if (freqMap.find(neededSkill) == freqMap.end() || freqMap[neededSkill] != freq) {
return -1;
}
// Sum up the product of skill pairs and their frequencies
combinedSkill += (long long)skill * (long long)neededSkill * (long long)freq;
}
// Result must be halved as each combination is considered twice
return combinedSkill / 2;
}
};
The solution for splitting players into teams with equal skill levels involves calculating the total abilities of all players using a frequency map to track the number of times each skill level appears. Follow this step-by-step breakdown:
First, calculate the total sum of abilities and the frequency of each ability.
Check if the total abilities can be evenly divided between two teams. If not, return -1 indicating it's not possible.
Determine the required skill per team by dividing the total abilities by half the number of players.
Loop through each unique skill value:
- Calculate the needed skill to match the current skill to form a balanced pair.
- Verify if the corresponding skill exists with the correct frequency. If there's a mismatch, return -1 as an equal split is not possible.
- Calculate the combined skill product, adjusting for frequency.
Return half the computed combined skill value to account for duplicate combinations considered in the calculations.
This approach allows you to determine if an even distribution of players based on their abilities is feasible, and if so, calculates the possible combinations. This C++ solution efficiently manages the skill distributions using map operations and ensures that the entire array of player skills is used optimally.
class Solution {
public long teamDivision(int[] abilities) {
int count = abilities.length;
int sumOfAbilities = 0;
Map<Integer, Integer> abilityFrequency = new HashMap<>();
// Sum abilities and map their frequencies
for (int ability : abilities) {
sumOfAbilities += ability;
abilityFrequency.put(ability, abilityFrequency.getOrDefault(ability, 0) + 1);
}
// Check for even distribution of abilities
if (sumOfAbilities % (count / 2) != 0) {
return -1;
}
int neededAbility = sumOfAbilities / (count / 2);
long totalTeamValue = 0;
// Process each unique ability
for (int thisAbility : abilityFrequency.keySet()) {
int thisFreq = abilityFrequency.get(thisAbility);
int requiredComplement = neededAbility - thisAbility;
// Verify that the complement ability exists and has the correct frequency
if (!abilityFrequency.containsKey(requiredComplement) ||
thisFreq != abilityFrequency.get(requiredComplement)) {
return -1;
}
// Assign team value based on present abilities
totalTeamValue += (long) thisAbility * (long) requiredComplement * (long) thisFreq;
}
// Each pair is considered twice, so divide by 2
return totalTeamValue / 2;
}
}
The given Java program implements a method, teamDivision
, which takes an array of integers representing abilities
. The goal is to distribute players into teams where the total abilities are balanced.
Step-by-step explanation of the code:
Initialize variables for counting total abilities and mapping each ability's frequency using a HashMap.
Loop over each ability to calculate the sum and update the frequency map.
Check if the sum of abilities can be evenly divided among half the players. If not, return -1 indicating that an even distribution is not possible.
Define the
neededAbility
as the target sum for each half team.Iterate through each unique ability:
- Fetch the frequency of the current ability.
- Calculate the required complement ability to achieve the target sum with the current ability.
- Validate the existence and correct frequency of the complement ability. If the check fails, return -1.
If a valid complement is found, compute the cumulative product of the current ability, its complement, and its frequency to get the total team contribution for these abilities.
After processing all abilities, adjust for double-counting by dividing the total team value by 2.
Finally, the method returns the total team value, or -1 if teams of equal skill cannot be formed. This solution efficiently combines hashing and arithmetic operations to balance out the team abilities.
class Solution:
def separatePlayers(self, abilities: List[int]) -> int:
total_players = len(abilities)
total_abilities = sum(abilities)
# Validate if abilities are evenly distributable
if total_abilities % (total_players // 2) != 0:
return -1
desired_team_ability = total_abilities // (total_players // 2)
ability_counts = Counter(abilities)
total_teamwork = 0
# Traverse through each unique ability
for ability, frequency in ability_counts.items():
required_partner = desired_team_ability - ability
# Ensure the pair ability exists and frequencies match
if (
required_partner not in ability_counts
or frequency != ability_counts[required_partner]
):
return -1
# Sum up contributions from all valid pairs
total_teamwork += ability * required_partner * frequency
# Since each pair is considered twice, divide the result by two
return total_teamwork // 2
This solution provides a method to divide players into teams based on their skills, ensuring the teams are as equally skilled as possible. The Python function separatePlayers
receives a list of player abilities and aims to distribute them into two teams with equal total skills.
Follow these steps in the function:
- Calculate the
total_players
, the number of entries in the abilities list, andtotal_abilities
, the sum of all skill levels. - Check if
total_abilities
is divisible by half the number of players to ensure even distribution. If not, return -1, indicating it's not possible to form the teams fairly. - Assuming distribution is possible, compute the
desired_team_ability
, which is the total abilities divided by half the number of players. This value represents the skill sum each team should achieve. - Utilize a
Counter
to track the frequency of each unique ability in the list. - Initialize a counter (
total_teamwork
) for the skill pairings within teams. - Loop through each unique ability in the
Counter
dictionary:- Determine the
required_partner
skill to satisfy the balance for a given skill level. - Check if a skill pair exists in the
ability_counts
with the needed frequency. If a suitable skill pair is absent, return -1. - Update
total_teamwork
to include the product of the ability, its required partner, and their frequency.
- Determine the
- Return
total_teamwork
divided by 2 to avoid double-counting pairs, as the accumulation happens twice for each valid pairing.
This approach ensures that it attempts to verify each potential skill pairing and calculates the teamwork score only when the pairings correctly align across the list, thus reflecting accurate and fair team distribution based on the provided abilities.
No comments yet.