
Problem Statement
On a chessboard that measures n x n
, a knight is placed on a specific cell denoted by the coordinates (row, column)
. The knight is tasked with making exactly k
moves. Notably, the coordinates and the number of moves are defined within specific bounds, where the coordinates for the rows and columns start at 0
(0-indexed). This puts the knight at the top-left at (0, 0)
and at the bottom-right at (n - 1, n - 1)
.
A knight has a unique movement pattern in chess, capable of making eight possible moves; all of which involve moving two squares in one cardinal direction followed by one square in a perpendicular direction. The unique aspect of this scenario is that with each move, the knight picks from its eight possible moves randomly, even if this choice might lead it outside the boundaries of the chessboard.
The aim is to compute the probability that after k
moves, the knight remains within the confines of the chessboard without having stepped out.
Examples
Example 1
Input:
n = 3, k = 2, row = 0, column = 0
Output:
0.06250
Explanation:
There are two moves (to (1,2), (2,1)) that will keep the knight on the board. From each of those positions, there are also two moves that will keep the knight on the board. The total probability the knight stays on the board is 0.0625.
Example 2
Input:
n = 1, k = 0, row = 0, column = 0
Output:
1.00000
Constraints
1 <= n <= 25
0 <= k <= 100
0 <= row, column <= n - 1
Approach and Intuition
The problem essentially deals with probabilities and state transitions, given that each move of the knight is based on a choice from a set of fixed possibilities which directly affects the next state (position) of the knight on the chessboard.
- The total number of knight moves (
k
) represent the transitions, where each move can lead to eight possible outcomes (unless impeded by the edge of the board). - State Definition: Define a state
(i, j, moves_left)
wherei
andj
represent the knight's coordinates on the board andmoves_left
represents how many more moves the knight is expected to make. - Transition: From every state
(i, j, moves_left)
, there are up to eight possible states it can transition to, based on the knight's movement rules. This can lead to new states(new_i, new_j, moves_left - 1)
. - Base Case: When
moves_left
is0
, the probability of the knight being in any position(i, j, 0)
on the board is dependent solely on whether it's within the board's limits. - Recursive Relation: Using dynamic programming or recursion with memoization, we can express the probability
P(i, j, moves_left)
as the average of probabilities from all possible states reachable from(i, j)
using one knight move.
The challenges mainly stem from managing the recursive transitions and ensuring that we correctly calculate the probabilities while considering movements that may take the knight outside the chessboard's boundaries (P(i, j, moves_left)
becomes 0 if (i, j)
is outside the board). This task necessitates consideration of both the board's geometry and the knight's movement capacities.
Solutions
- C++
- Java
- Python
class Solution {
public:
double knightProbability(int n, int k, int startRow, int startCol) {
vector<vector<int>> moves = {{2, 1}, {2, -1}, {-2, 1}, {-2, -1}, {1, 2}, {1, -2}, {-1, 2}, {-1, -2}};
vector dp(k + 1, vector<vector<double>>(n, vector<double>(n, -1)));
auto solve = [&](int moveLeft, int x, int y) -> double {
if (moveLeft == 0) {
return x == startRow && y == startCol ? 1.0 : 0.0;
}
if (dp[moveLeft][x][y] != -1) return dp[moveLeft][x][y];
dp[moveLeft][x][y] = 0;
for (const auto& move : moves) {
int nx = x + move[0];
int ny = y + move[1];
if (nx >= 0 && nx < n && ny >= 0 && ny < n) {
dp[moveLeft][x][y] += solve(moveLeft - 1, nx, ny) / 8.0;
}
}
return dp[moveLeft][x][y];
};
double probabilitySum = 0;
for (int i = 0; i < n; i++) {
for (int j = 0; j < n; j++) {
probabilitySum += solve(k, i, j);
}
}
return probabilitySum;
}
};
The given C++ code implements a solution to calculate the probability that a knight remains on a chessboard after making a certain number of moves. This is a classic dynamic programming problem that utilizes recursion and memoization for efficient computation.
The function
knightProbability
takes four parameters:n
- size of the chessboard (n x n)k
- number of moves the knight is allowed to makestartRow
andstartCol
- initial position of the knight on the chessboard
The knight has 8 possible moves, which are stored in the
moves
vector. This vector dictates the movement pattern of a knight on a chessboard (moving in an "L" shape).A 3D vector,
dp
, is used to store the probabilities. This vector has dimensions [k+1][n][n] wherek+1
is the number of moves, andn
xn
represents the chessboard. Initialization of all elements to -1 helps in memoization to indicate that a state has not yet been computed.The nested lambda function
solve
uses a recursive approach:- Base Case: If no moves are left (
moveLeft == 0
), return1.0
if the knight is at the starting position (startRow, startCol), otherwise return0.0
. - Memoization Check: If the result for the current state has already been computed (
dp[moveLeft][x][y] != -1
), return the stored result. - Recursive Case: Recursively calculate the probability for all valid moves from the current position and update the
dp
vector.
- Base Case: If no moves are left (
The probability of each position on the board after
k
moves is calculated by callingsolve(k, i, j)
for each cell(i, j)
on the chessboard.Finally, all the probabilities are summed up to give the total probability of the knight remaining on the board after
k
moves, starting from(startRow, startCol)
.
This implementation makes effective use of dynamic programming techniques to avoid the recomputation of states, thereby optimizing the solution for problems with larger constraints.
class Solver {
int[][] knightMoves = {{1, 2}, {1, -2}, {-1, 2}, {-1, -2}, {2, 1}, {2, -1}, {-2, 1}, {-2, -1}};
private double computeProbability(double[][][] prob, int steps, int x, int y, int size, int targetX, int targetY) {
if (steps == 0) {
return (x == targetX && y == targetY) ? 1 : 0;
}
if (prob[steps][x][y] != -1) {
return prob[steps][x][y];
}
prob[steps][x][y] = 0;
for (int[] move : knightMoves) {
int newX = x + move[0];
int newY = y + move[1];
if (newX >= 0 && newX < size && newY >= 0 && newY < size) {
prob[steps][x][y] += computeProbability(prob, steps - 1, newX, newY, size, targetX, targetY) / 8.0;
}
}
return prob[steps][x][y];
}
public double knightProbability(int size, int steps, int targetX, int targetY) {
double[][][] prob = new double[steps + 1][size][size];
for (double[][] layer : prob) {
for (double[] row : layer) {
Arrays.fill(row, -1);
}
}
double finalProbability = 0;
for (int i = 0; i < size; i++) {
for (int j = 0; j < size; j++) {
finalProbability += computeProbability(prob, steps, i, j, size, targetX, targetY);
}
}
return finalProbability;
}
}
This Java solution involves a function knightProbability
designed to calculate the probability of a knight landing on a specific cell (targetX, targetY)
on a chessboard of a given size
after a number of steps
. The code employs a recursive approach with memoization to efficiently calculate the required probabilities.
The approach utilizes a 3D array prob
that stores intermediate probabilities for each cell at each step level to avoid redundant calculations, thus optimizing the performance significantly. The initial values in this array are set to -1, indicating that the probabilities for these states have not yet been computed.
Here's the step-by-step breakdown of the code logic:
Initialize the
prob
array, which will hold intermediate results, to prevent re-calculating probabilities for the same conditions multiple times.Use a nested loop to iterate through each cell on the chessboard, calculating the total probability of reaching
(targetX, targetY)
from every possible starting position at 0 steps.The helper method
computeProbability
recursively computes the probability of reaching(targetX, targetY)
after a given number of steps from any starting position(x, y)
. Ifsteps
equals 0, the method directly checks if(x, y)
is the target position and returns the appropriate probability.Apply recursion with memoization: If the probability for current coordinates
[steps][x][y]
is pre-computed (!= -1
), use that value. Otherwise, recursively compute the probability considering all possible knight moves and average the possible outcomes, dividing by 8 (the number of potential knight moves).After calculating the probability for all starting positions, sum them up to get the final probability and return it from the
knightProbability
method.
By leveraging recursion and memoization with an array to store partial results, the solution efficiently calculates the desired probability with reduced computational overhead. This approach avoids unnecessary re-computation, enhancing the overall efficiency of the solution.
class Solution:
def findKnightProbability(self, n: int, k: int, row: int, col: int) -> float:
moves = [(2, 1), (2, -1), (-2, 1), (-2, -1), (1, 2), (1, -2), (-1, 2), (-1, -2)]
memo = [[[-1] * n for i in range(n)] for move in range(k + 1)]
def explore(m, x, y):
if m == 0:
return 1 if x == row and y == col else 0
if memo[m][x][y] != -1:
return memo[m][x][y]
memo[m][x][y] = 0
for dx, dy in moves:
nx, ny = x - dx, y - dy
if 0 <= nx < n and 0 <= ny < n:
memo[m][x][y] += explore(m - 1, nx, ny)
memo[m][x][y] /= 8
return memo[m][x][y]
result_probability = sum(explore(k, i, j) for i in range(n) for j in range(n))
return result_probability
The Python solution provided calculates the Knight Probability on an n x n
chessboard. The algorithm assesses the chances of the knight remaining on the chessboard after making k
moves from a specified starting position (row
, col
). The solution uses dynamic programming with memoization to optimize the process, thus preventing re-computation for previously calculated states.
In the code:
moves
represents all possible moves of a knight from the current position.memo
is used to store previously computed probabilities for different states of the board (defined for eachk
,row
, andcol
).- The helper function
explore
is implemented to calculate recursively the probability from a set position by attempting all possible knight moves. If the new position (nx
,ny
) is within the bounds of the board, then the exploration is continued recursively. - The probability values are accumulated and averaged considering there are 8 possible knight moves.
- The result,
result_probability
, aggregates the probabilities for all positions on the board afterk
moves starting from any position, offering an overall probability.
Understand that this approach is computationally intensive, but memoization significantly enhances its efficiency by avoiding redundant calculations. Adjustments could be necessary for large k
values or board sizes due to the exponential growth of recursive calls or memory demands.
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