
Problem Statement
In this problem, you are provided with n
cities numbered from 1 to n
. The connections between these cities are represented through a 2D array named roads
. Each element of roads
is of the form [ai, bi, distancei]
which signifies a bidirectional road between city ai
and city bi
with a specific distance distancei
. It's crucial to note that the entire graph formed by these cities might not be fully connected.
The unique aspect of this problem lies in calculating the "score" of a path between two specified cities, city 1
and city n
. The score here is defined as the minimum distance of any road along the chosen path.
You need to find and return the minimum possible score for a path from city 1
to city n
. Given the constraints like possibility of reusing roads and multiple visits to cities, this requires thoughtful consideration of paths and their compositions.
Examples
Example 1
Input:
n = 4, roads = [[1,2,9],[2,3,6],[2,4,5],[1,4,7]]
Output:
5
Explanation:
The path from city 1 to 4 with the minimum score is: 1 -> 2 -> 4. The score of this path is min(9,5) = 5. It can be shown that no other path has less score.
Example 2
Input:
n = 4, roads = [[1,2,2],[1,3,4],[3,4,7]]
Output:
2
Explanation:
The path from city 1 to 4 with the minimum score is: 1 -> 2 -> 1 -> 3 -> 4. The score of this path is min(2,2,4,7) = 2.
Constraints
2 <= n <= 105
1 <= roads.length <= 105
roads[i].length == 3
1 <= ai, bi <= n
ai != bi
1 <= distancei <= 104
- There are no repeated edges.
- There is at least one path between
1
andn
.
Approach and Intuition
To approach this problem, understanding how scores of paths are determined is key. The problem is unusual in that the path's score is the minimum segment (road) on that path, not the sum of the path. Therefore, our goal is to maximize this minimum segment on the chosen path between cities 1
and n
.
Here’s a breakdown of how you could think about and approach solving the problem:
Graph Representation:
- Represent the cities and roads using an adjacency list since the roads list gives an edge representation of a graph.
Path Searching with Constraints:
- The goal is to find the path whose minimal road is as large as possible. This requires exploring possible paths from city
1
to cityn
.
- The goal is to find the path whose minimal road is as large as possible. This requires exploring possible paths from city
Using Maximal Spanning Tree-Based Concepts:
- Though it's not exactly a Minimal Spanning Tree (MST) problem, the concept can be adapted. Instead of minimizing the overall cost or distance, here we are interested in pathways where the minimum distance segment is maximized.
Utilizing Priority Queue:
- Implement priority queues (or max-heap) to always expand the most promising paths first. This ensures that you are exploring potentially optimal paths earlier.
Path Expansion:
- Starting from city
1
, explore all possible paths using a BFS or Dijkstra's like algorithm, taking into account that the “score” of the path need to be calculated based on the minimum road distance used in it.
- Starting from city
Termination and Comparison:
- The algorithm can terminate once city
n
is reached, but since multiple paths could lead to cityn
, maintain a way to compare the minimum segment of all these paths. Keep track and update this as better paths (paths with larger minimum segments) are discovered.
- The algorithm can terminate once city
By applying the above ideas, one can strategically find a feasible solution to this problem by harnessing the power of priority-based search algorithms and graph theory principles.
Solutions
- C++
- Java
class DisjointSet {
private:
vector<int> link, size;
public:
DisjointSet(int capacity) {
link.resize(capacity);
size.resize(capacity, 0);
for (int i = 0; i < capacity; i++) {
link[i] = i;
}
}
int find(int p) {
if (link[p] != p) link[p] = find(link[p]);
return link[p];
}
void merge(int a, int b) {
int rootA = find(a), rootB = find(b);
if (rootA == rootB) return;
if (size[rootA] < size[rootB]) {
link[rootA] = rootB;
} else if (size[rootA] > size[rootB]) {
link[rootB] = rootA;
} else {
link[rootB] = rootA;
size[rootA]++;
}
}
};
class Algorithms {
public:
int minimumScore(int n, vector<vector<int>>& connections) {
DisjointSet dsu(n + 1);
int minScore = numeric_limits<int>::max();
for (auto& conn : connections) {
dsu.merge(conn[0], conn[1]);
}
for (auto& conn : connections) {
if (dsu.find(1) == dsu.find(conn[0])) {
minScore = min(minScore, conn[2]);
}
}
return minScore;
}
};
This C++ program finds the minimum score of any path between two cities using a graph represented by city connections. Each city connection consists of an array where the first two elements are the cities connected and the third element is the score (cost) of this connection.
The solution uses a Disjoint Set Union (DSU) data structure to efficiently manage and merge the sets of connected cities, ensuring that connected components can be easily identified and manipulated with operations like find and merge.
The DisjointSet class provides the basic functionality for the DSU:
- Initialization: Creates a link array where each index points to itself and an initial size of zero for each component.
- Find Operation: Uses path compression for efficiency, ensuring that the nodes directly point to the representative node after finding the root.
- Union by Size: Combines two sets by size, linking the smaller tree under the larger one to keep the tree as flat as possible.
The Algorithms
class contains the minimumScore
function which calculates the minimum score from the city labeled 1
to any other city:
- Initialize a DSU instance to accommodate n cities.
- Merge cities based on given connections.
- Check each connection, and if it connects back to the city
1
(indicating a possible path from1
), update the minimum score if the current connection's score is smaller than the previously recorded minimum score.
The path score considered here is the connection score directly between two cities, not accounting for aggregate scores across multiple segments of a path. This simplifies the problem to the direct connections available from city 1
. The DSU helps in quickly determining the components connected directly or indirectly to city 1
, ensuring efficient computation of the desired minimum score path condition.
class DisjointSet {
int[] leader;
int[] depth;
public DisjointSet(int length) {
leader = new int[length];
for (int i = 0; i < length; i++)
leader[i] = i;
depth = new int[length];
}
public int find(int member) {
if (leader[member] != member)
leader[member] = find(leader[member]);
return leader[member];
}
public void merge(int node1, int node2) {
int leader1 = find(node1), leader2 = find(node2);
if (leader1 == leader2) {
return;
} else if (depth[leader1] < depth[leader2]) {
leader[leader1] = leader2;
} else if (depth[leader1] > depth[leader2]) {
leader[leader2] = leader1;
} else {
leader[leader2] = leader1;
depth[leader1]++;
}
}
}
class MinimumScoreSolution {
public int calculateMinimumScore(int nodes, int[][] connectivity) {
DisjointSet disjointSet = new DisjointSet(nodes + 1);
int minimalScore = Integer.MAX_VALUE;
for (int[] connection : connectivity) {
disjointSet.merge(connection[0], connection[1]);
}
for (int[] connection : connectivity) {
if (disjointSet.find(1) == disjointSet.find(connection[0])) {
minimalScore = Math.min(minimalScore, connection[2]);
}
}
return minimalScore;
}
}
The provided Java solution is designed to find the minimum score of a path between two cities using a graph-like model represented by nodes and connections. The principal structures used are:
- DisjointSet class - This class is utilized to manage the disjoint sets of nodes. It has two main operations:
find
operation to determine the root of a set,merge
operation that unites two subsets.
- MinimumScoreSolution class - This class contains the method
calculateMinimumScore
which leverages the Disjoint Set to compute the minimal score path between two nodes.
Here's how the solution operates:
- Initialize a DisjointSet instance with nodes. The constructor of DisjointSet initializes each node to be its own leader and sets a uniform depth of all nodes.
- Iterate through the given connectivity pairs (edges), merging nodes together. This step essentially builds the union of the graph where direct connectivity between nodes is considered.
- Iterate again through the connectivity pairs and use the
find
method from the DisjointSet instance to check if there exists a connection to the node in interest (node 1 in this case). If there's a path from node '1' to any selected connection, compute the minimal score by comparing path scores. - Return the computed minimal score.
This solution employs the union-find algorithm to efficiently union and find sets of nodes and uses it to enforce a direct or indirect connection between cities to ascertain the minimum score path. Notably, the correctness of this approach assumes that the input connectivity
array gives a connected graph where each element also provides a score (implied but not directly observable in the provided code).
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