
Problem Statement
In this task, you are given an undirected tree, represented by n
vertices numbered from 0
to n-1
. Each vertex may or may not contain an apple. The challenge is to determine the minimum time required to collect all apples in the tree by traversing its edges, starting and ending at vertex 0
. Each edge traversal takes exactly one second.
The tree structure is given by an array edges
, where each element edges[i] = [ai, bi]
represents an undirected edge between vertices ai
and bi
. To identify which vertices contain apples, a boolean array hasApple
is provided where hasApple[i] = true
means that vertex i
has an apple.
The objective is to calculate and return the total minimum seconds required to traverse from vertex 0
, collect all the apples located in various vertices of the tree, and return back to vertex 0
.
Examples
Example 1
Input:
n = 7, edges = [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]], hasApple = [false,false,true,false,true,true,false]
Output:
8
Explanation:
The figure above represents the given tree where red vertices have an apple. One optimal path to collect all apples is shown by the green arrows.
Example 2
Input:
n = 7, edges = [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]], hasApple = [false,false,true,false,false,true,false]
Output:
6
Explanation:
The figure above represents the given tree where red vertices have an apple. One optimal path to collect all apples is shown by the green arrows.
Example 3
Input:
n = 7, edges = [[0,1],[0,2],[1,4],[1,5],[2,3],[2,6]], hasApple = [false,false,false,false,false,false,false]
Output:
0
Constraints
1 <= n <= 105
edges.length == n - 1
edges[i].length == 2
0 <= ai < bi <= n - 1
hasApple.length == n
Approach and Intuition
To solve the problem, the key is to optimize the path taken to minimize the travel time:
- Build Tree Connections: Start by constructing the tree using the
edges
array. This typically involves building an adjacency list to represent the connected nodes. - Depth-First Search (DFS) Implementation: Use DFS starting from the root vertex (vertex
0
in this case) to explore all reachable nodes. The DFS should track the cumulative time to reach each vertex and backtrack accordingly. - Track Apples with DFS: While performing DFS, the function should keep track of whether any vertex in the subtree of the current vertex has an apple. If it does, the traversal should continue to accumulate time; otherwise, it can cut off exploration, effectively pruning paths that aren't necessary.
- Calculate Return Time: Each time DFS visits a vertex with an apple, it should calculate the time taken to go to that vertex and double it (as you need to return). This accumulated time will give the total minimum seconds needed.
- Optimize the Path: Make sure that the path does not include unnecessary vertices—vertices without apples and whose all children also do not have apples should be excluded from the path calculation.
By traversing strategically only through necessary paths where apples are effectively collected, the solution ensures that the time computed is minimal. Use recursion appropriately in DFS to explore each branch and backtrack, adjusting the path time whenever an apple-bearing vertex is found.
Solutions
- C++
- Java
class Solution {
public:
int exploreTree(int current, int prev, vector<vector<int>>& graph, vector<bool>& applePresence) {
int totalCost = 0, timeForChild = 0;
for (auto childNode : graph[current]) {
if (childNode == prev) continue;
timeForChild = exploreTree(childNode, current, graph, applePresence);
// Only increase total cost if there's an apple in the subtree or at the child node
if (timeForChild || applePresence[childNode]) totalCost += timeForChild + 2;
}
return totalCost;
}
int minTime(int n, vector<vector<int>>& edges, vector<bool>& applePresence) {
vector<vector<int>> graph(n);
for (auto& edge : edges) {
graph[edge[0]].push_back(edge[1]);
graph[edge[1]].push_back(edge[0]);
}
return exploreTree(0, -1, graph, applePresence);
}
};
This C++ solution focuses on finding the minimum time required to collect all apples in a tree, represented as an undirected graph. The primary method is structured around a Depth-First Search (DFS) algorithm which starts from the tree root (node 0) and explores child nodes recursively. Here's how the process unfolds:
Building the Graph: Convert the edge list into an adjacency list. This will represent the tree structure, where each node points to its connected nodes allowing easy traversal.
DFS Function
exploreTree
:- This function takes the current node, its parent node (to avoid revisiting the parent during recursion), the graph, and the apple presence vector (
applePresence
) as arguments. - As it dives into each child node, it calculates the time required to collect apples from subtrees. This cumulative cost includes 2 units of time for each edge traversed (to and from each child node) if apples are present in the subtree or directly at the child node.
- The function returns the total time (or cost) for each node's complete subtree, determining if the traversal to a node (and thus the cost of the edge) is necessary based on the presence of apples.
- This function takes the current node, its parent node (to avoid revisiting the parent during recursion), the graph, and the apple presence vector (
Main Function
minTime
:- Here, the graph is first constructed using the provided
edges
. - The
exploreTree
function is called with the root node (0) to initiate the DFS and calculate the overall minimum time to collect all apples starting from the root.
- Here, the graph is first constructed using the provided
Given that this solution carefully avoids unnecessary traversals by checking apple presence at each step, it optimizes the time calculation efficiently. When implementing this code, ensure that the graph is correctly built and the applePresence
accurately represents the presence of apples at each node. The DFS approach guarantees that each path is considered only once, maintaining a manageable time complexity relative to the number of nodes and edges.
class Solution {
public int calculateTime(int node, int parent, Map<Integer, List<Integer>> graph,
List<Boolean> applePresent) {
if (!graph.containsKey(node))
return 0;
int totalDuration = 0, subtreeDuration = 0;
for (int neighbour : graph.get(node)) {
if (neighbour == parent)
continue;
subtreeDuration = calculateTime(neighbour, node, graph, applePresent);
if (subtreeDuration > 0 || applePresent.get(neighbour))
totalDuration += subtreeDuration + 2;
}
return totalDuration;
}
public int minTraversalTime(int nodesCount, int[][] connections, List<Boolean> applePresent) {
Map<Integer, List<Integer>> adjacencyList = new HashMap<>();
for (int[] connection : connections) {
int x = connection[0], y = connection[1];
adjacencyList.computeIfAbsent(x, k -> new ArrayList<Integer>()).add(y);
adjacencyList.computeIfAbsent(y, k -> new ArrayList<Integer>()).add(x);
}
return calculateTime(0, -1, adjacencyList, applePresent);
}
}
The provided Java code tackles the problem of determining the minimum time required to collect all apples in a tree, represented as an undirected graph where some nodes contain apples.
The primary approach in the solution involves the following steps:
- Constructing an adjacency list from the given tree connections, which represents the tree structure where nodes are linked with their direct connections.
- Implementing a recursive function to calculate the required time to traverse and collect apples starting from an initial node and exploring its neighboring nodes, considering the following:
- Traverse each child node unless it's the parent node, maintaining tree integrity.
- Recursively calculate time required for each subtree.
- Increment the total time if the current child node or any of its subtrees has apples, accounting for time to move to the child and back.
- Starting the recursive calculation from node 0 and assuming no parent initially (parent as -1).
- The total traverse time for collecting apples is the sum of times needed to go to and return from each child that leads to subtree containing an apple.
The 'calculateTime' function is key to handling the recursive traversal and time calculation, while 'minTraversalTime' sets up the graph structure and initiates the traversal process.
With these steps outlined, the code efficiently figures out the optimized path to collect all apples with the least amount of backtracking, which is vital for minimizing the overall traversal time. The chosen methodology of using an adjacency list and a recursive DFS traversal strategy effectively addresses the problem's needs.
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