
Problem Statement
In the given scenario, you are a hiker who is preparing for an upcoming hike and you need to navigate a terrain represented as a 2D array. Each element in the array corresponds to the height of the terrain at that point. Starting from the top-left corner of the grid, your goal is to reach the bottom-right corner with the minimum possible "effort".
In this context, "effort" is defined as the maximum absolute difference in heights between two consecutive cells along your path. Therefore, you must select a route from (0, 0)
to (rows-1, columns-1)
where the greatest difference in altitude between any two adjacent cells is minimized. This approach will determine the "easiest" route you can take that reduces the physical exertion required during the hike.
Examples
Example 1
Input:
heights = [[1,2,2],[3,8,2],[5,3,5]]
Output:
2
Explanation:
The route of [1,3,5,3,5] has a maximum absolute difference of 2 in consecutive cells. This is better than the route of [1,2,2,2,5], where the maximum absolute difference is 3.
Example 2
Input:
heights = [[1,2,3],[3,8,4],[5,3,5]]
Output:
1
Explanation:
The route of [1,2,3,4,5] has a maximum absolute difference of 1 in consecutive cells, which is better than route [1,3,5,3,5].
Example 3
Input:
heights = [[1,2,1,1,1],[1,2,1,2,1],[1,2,1,2,1],[1,2,1,2,1],[1,1,1,2,1]]
Output:
0
Explanation:
This route does not require any effort.
Constraints
rows == heights.length
columns == heights[i].length
1 <= rows, columns <= 100
1 <= heights[i][j] <= 106
Approach and Intuition
To solve the problem of finding the minimum effort needed to traverse from the starting point to the endpoint on the grid, we can utilize a strategy akin to pathfinding problems like Dijkstra's algorithm, modified to handle the definition of "effort" appropriately. Here is a structured approach:
Initial Setup:
- Consider each cell in the grid as a node in a graph.
- Define the "cost" of moving from one node to an adjacent node as the absolute difference in heights between these two nodes.
Priority Queue Implementation:
- Use a priority queue to always expand the least effort path first.
- This involves storing tuples in the format
(currentEffort, x, y)
, wherecurrentEffort
is the maximum effort required to reach the cell(x, y)
from the starting cell(0, 0)
.
Direction Vectors:
- Utilize vectors to move up, down, left, or right:
[(0, 1), (0, -1), (1, 0), (-1, 0)]
. - These help in exploring all possible movements from a given cell.
- Utilize vectors to move up, down, left, or right:
Updating Effort:
- When moving from a cell
(x, y)
to an adjacent cell(nx, ny)
, calculate the potential new effort as the maximum of the current path's maximum effort and the height difference between(x, y)
and(nx, ny)
. - If this new effort is lower than any previously recorded effort to reach
(nx, ny)
, update it.
- When moving from a cell
Termination:
- The process continues until the priority queue is empty or until we process the bottom-right corner of the grid.
- The value associated with the bottom-right corner (
rows-1, columns-1
) will then represent the minimum effort required to traverse the terrain from the starting point.
By employing the above approach, the algorithm increasingly expands the most promising paths (those with the least effort) first and efficiently finds the path which minimizes the effort as per its definition. This adjusts typical pathfinding strategies to fit the unique requirement of minimizing the maximum consecutive difference, rather than the total sum of costs.
Solutions
- C++
- Java
- Python
class Solution {
public:
int findMinEffort(vector<vector<int>> &terrain) {
int low = 0;
int high = 1000000;
int smallest = high;
while (low <= high) {
int mid = (low + high) / 2;
if (canTraverse(terrain, mid)) {
smallest = min(smallest, mid);
high = mid - 1;
} else {
low = mid + 1;
}
}
return smallest;
}
int move[4][2] = {{1, 0}, {-1, 0}, {0, 1}, {0, -1}};
bool canTraverse(vector<vector<int>> &terrain, int mid) {
int numRows = terrain.size();
int numCols = terrain[0].size();
vector<vector<bool>> seen(numRows, vector<bool>(numCols, false));
return reachable(0, 0, terrain, seen, numRows, numCols, mid);
}
bool reachable(int x, int y, vector<vector<int>> &terrain,
vector<vector<bool>> &seen, int numRows, int numCols,
int mid) {
if (x == numRows - 1 && y == numCols - 1) {
return true;
}
seen[x][y] = true;
for (auto moveDir : move) {
int newX = x + moveDir[0];
int newY = y + moveDir[1];
if (cellIsValid(newX, newY, numRows, numCols) &&
!seen[newX][newY]) {
int diff = abs(terrain[newX][newY] - terrain[x][y]);
if (diff <= mid) {
if (reachable(newX, newY, terrain, seen, numRows, numCols, mid))
return true;
}
}
}
return false;
}
bool cellIsValid(int x, int y, int numRows, int numCols) {
return x >= 0 && x < numRows && y >= 0 && y < numCols;
}
};
Implementing the "Path With Minimum Effort" solution in C++ involves a Binary Search technique combined with Depth-First Search (DFS) for path finding through a 2D grid/terrain. The main goal is to determine the least maximum effort required to traverse from the top-left to the bottom-right corner of the grid.
Solution Steps:
Define a Binary Search over potential minimum maximum efforts, ranging initially from 0 to a high value (e.g., 1,000,000). Use a variable
smallest
to keep track of the smallest traversable effort found.In each Binary Search iteration, calculate the mid value as the average of
low
andhigh
.Check if it is possible to traverse the grid with the current mid value as the maximum allowed effort using a helper function
canTraverse
.Inside the
canTraverse
function:- Initiate a matrix
seen
to keep track of visited cells. - Use a DFS approach starting from (0, 0) through the helper function
reachable
to determine if the bottom-right corner of the grid can be reached. reachable
function recursively tests all four possible directions (up, down, left, right).- Validate movement to a new cell based on boundary conditions and whether the absolute difference in elevation between adjacent cells is less than or equal to
mid
.
- Initiate a matrix
If
canTraverse
returns true, updatesmallest
and adjust thehigh
value tomid - 1
. If false, adjustlow
tomid + 1
.After exiting the loop, return the value of
smallest
.
Key Functions:
canTraverse
: Checks if a path exists for a given effort level using DFS.reachable
: A recursive DFS function to explore paths by moving to adjacent cells and checking conditions.cellIsValid
: Returns true if a cell is within grid boundaries.
By the end of this implementation, the function will effectively identify the minimum effort required to traverse the terrain under the specified conditions. The utilization of Binary Search optimizes the effort checking process, while DFS ensures thorough pathfinding in the grid.
class PathFinder {
public int findMinimumEffort(int[][] terrain) {
int min = 0;
int max = 1000000;
int optimalEffort = max;
while (min <= max) {
int median = (min + max) / 2;
if (canTraverse(terrain, median)) {
optimalEffort = Math.min(optimalEffort, median);
max = median - 1;
} else {
min = median + 1;
}
}
return optimalEffort;
}
int[][] moveOptions = {{1, 0}, {-1, 0}, {0, 1}, {0, -1}};
boolean canTraverse(int[][] terrain, int limitation) {
int rows = terrain.length;
int columns = terrain[0].length;
boolean[][] visited = new boolean[rows][columns];
return checkPath(0, 0, terrain, visited, rows, columns, limitation);
}
boolean checkPath(int i, int j, int[][] terrain,
boolean[][] visited, int rows, int columns, int limitation) {
if (i == rows - 1 && j == columns - 1) {
return true;
}
visited[i][j] = true;
for (int[] move : moveOptions) {
int nextI = i + move[0];
int nextJ = j + move[1];
if (isWithinBound(nextI, nextJ, rows, columns) && !visited[nextI][nextJ]) {
int heightDiff = Math.abs(terrain[nextI][nextJ] - terrain[i][j]);
if (heightDiff <= limitation) {
if (checkPath(nextI, nextJ, terrain, visited, rows, columns, limitation))
return true;
}
}
}
return false;
}
boolean isWithinBound(int i, int j, int rows, int columns) {
return i >= 0 && i < rows && j >= 0 && j < columns;
}
}
The given Java code introduces the PathFinder
class to solve the problem of finding the minimum effort required to traverse a terrain represented by a 2D grid. The effort is quantified by the maximum difference in heights between adjacent cells that can be visited in the path from the top left corner to the bottom right corner of the grid.
Understand the core functionality of the code:
Binary Search Implementation: The
findMinimumEffort
method uses a binary search approach to optimize the effort.min
andmax
represent the search boundaries, initially set to0
and1,000,000
, respectively. The search narrows down to find the minimum effort (optimalEffort
) where the path is still feasible.Feasibility Check: The
canTraverse
method checks whether a path exists with a givenlimitation
(maximum allowable height difference). It utilizes a helper methodcheckPath
using recursion to explore possible paths in the grid, respecting the height difference limitation and making sure not to revisit cells.Directional Movement:
- The 2D array
moveOptions
describes potential movements in the grid: right, left, up, and down.
- The 2D array
Path Checking: The
checkPath
function moves recursively through the grid, using themoveOptions
for navigating through cells. It checks if moving to an adjacent cell complies with the height difference limitation and if the bottom right corner of the grid can be reached without exceeding this limitation.Boundary Checks: The
isWithinBound
method guarantees that the movement stays within the grid limits, preventing any index out of bounds errors.
In summary, this code effectively applies binary search combined with depth-first search (DFS) techniques to determine the minimal traversal effort across a matrix based on height differences, ensuring that each possible path adheres to the given constraints. The solution emphasizes optimization and efficiency in traversing complex grid-based data structures.
class Solution:
def findLowestEffort(self, heightMap: List[List[int]]) -> int:
totalRows = len(heightMap)
totalCols = len(heightMap[0])
def canFinish(x, y, limit):
if x == totalRows-1 and y == totalCols-1:
return True
visited[x][y] = True
for deltaX, deltaY in [[0, 1], [1, 0], [0, -1], [-1, 0]]:
neighborX = x + deltaX
neighborY = y + deltaY
if 0 <= neighborX < totalRows and 0 <= neighborY < totalCols and not visited[neighborX][neighborY]:
diff = abs(heightMap[neighborX][neighborY] - heightMap[x][y])
if diff <= limit:
visited[neighborX][neighborY] = True
if canFinish(neighborX, neighborY, limit):
return True
low = 0
high = 10000000
while low < high:
mid = (low + high) // 2
visited = [[False] * totalCols for _ in range(totalRows)]
if canFinish(0, 0, mid):
high = mid
else:
low = mid + 1
return low
The Path With Minimum Effort problem in Python3 involves finding the minimum "effort" required to move from the top-left corner to the bottom-right corner of a matrix representing a height map. Here's a brief solution outline:
Initialization of Dimensions: Determine the total number of rows (
totalRows
) and columns (totalCols
) in the height map.Binary Search Setup: Utilize binary search to find the minimal effort. Set the initial search range with
low
as0
andhigh
as10000000
.Depth-First Search (DFS) Helper Function (
canFinish
):- If the current position (x, y) is the bottom-right corner, return
True
. - Mark the current position as visited.
- Iterate through the four possible movements (up, down, left, right) to adjacent cells.
- Check conditionally:
- Are the coordinates valid (within the grid bounds)?
- Is the position unvisited?
- Does the difference in height between the current cell and the neighboring cell not exceed the current
limit
being checked?
- If all conditions are met, recursively continue the DFS from the neighboring cell.
- If reaching the end is possible via any path, return
True
. Otherwise, returnFalse
after all possibilities are exhausted.
- If the current position (x, y) is the bottom-right corner, return
Binary Search Execution:
- Calculate the
mid
value of the current search range. - Run the
canFinish
starting from the top-left corner (0,0) with the currentmid
as the effort limit. - If a path is successfully found (i.e.,
canFinish
returnsTrue
), adjust the upper bound (high
) tomid
to explore potentially smaller effort limits. - If no path is found with the current limit, increase the lower bound (
low
) tomid + 1
to try with a higher limit. - Continue adjusting the search range until
low
meetshigh
.
- Calculate the
Return Result: The
low
value at the end of the binary search loop represents the minimum effort required to traverse from the first to the last cell under the given conditions.
This approach efficiently narrows down to the minimal required effort using a combination of DFS for checking feasible paths and binary search for minimizing the effort value.
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