
Problem Statement
In this problem, there are n
pieces lined up. Each piece is labeled either with an 'A'
or a 'B'
. These labels are represented in a string called colors
, where the character colors[i]
tells the color of the i-th
piece.
Alice and Bob engage in a strategy game involving these pieces. The game follows these rules:
- The game is played turn by turn with Alice always starting.
- Alice can only remove an 'A' piece provided it is surrounded on both sides by other 'A' pieces.
- Bob follows a similar rule for 'B' pieces; he can only remove a 'B' piece if it is flanked by 'B' pieces on both sides.
- Neither player can remove pieces located at the boundaries of the string.
- The game ends when a player cannot make a move, making them the loser.
Given these rules, the task is to predict whether Alice will win the game if both players play optimally. Return true
if Alice wins, otherwise false
.
Examples
Example 1
Input:
colors = "AAABABB"
Output:
true
Explanation:
AAABABB -> AABABB Alice moves first. She removes the second 'A' from the left since that is the only 'A' whose neighbors are both 'A'. Now it's Bob's turn. Bob cannot make a move on his turn since there are no 'B's whose neighbors are both 'B'. Thus, Alice wins, so return true.
Example 2
Input:
colors = "AA"
Output:
false
Explanation:
Alice has her turn first. There are only two 'A's and both are on the edge of the line, so she cannot move on her turn. Thus, Bob wins, so return false.
Example 3
Input:
colors = "ABBBBBBBAAA"
Output:
false
Explanation:
ABBBBBBBAAA -> ABBBBBBBAA Alice moves first. Her only option is to remove the second to last 'A' from the right. ABBBBBBBAA -> ABBBBBBAA Next is Bob's turn. He has many options for which 'B' piece to remove. He can pick any. On Alice's second turn, she has no more pieces that she can remove. Thus, Bob wins, so return false.
Constraints
1 <= colors.length <= 105
colors
consists of only the letters'A'
and'B'
Approach and Intuition
The outcome of this game heavily relies on the initial configuration of the colors
string and the strategy both players follow. Here is a step-by-step approach based on the rules:
- Scan the string
colors
initially and count contiguous segments of 'A's and 'B's. - For a segment of 'A's or 'B's to be actionable by either player, it must consist of at least 3 same colored pieces in a row. This is because a piece can only be removed when both its neighbors are of the same type.
- Alice's strategy will be to remove 'A' pieces such that the largest segments of 'A's are broken down, hindering Bob's chance to form actionable segments of 'B's and vice versa for Bob.
- Both players continue to take turns removing pieces (when possible) until one player cannot make a move. The player unable to make a move loses the game.
- Implementing this strategy in simulation or through clever counting might yield the expected winner.
Considering these steps can provide an efficient approach to determining the winner in this strategic game, based on the starting setup of the string colors
.
The examples given illustrate different scenarios:
- In the first case, Alice quickly wins as her actions directly result in Bob having no moves left.
- In the second example, Alice has no move initially, leading to her immediate loss.
- In the third scenario, although Alice has moves initially, the sheer number of 'B's gives Bob the advantage, allowing him to win eventually when Alice runs out of moves.
These examples hint towards evaluating the number of possible moves and the structure of the initial string to determine the winning strategy.
Solutions
- C++
- Java
- Python
class Solution {
public:
bool winnerOfGame(string sequence) {
int aliceCount = 0;
int bobCount = 0;
for (int i = 1; i < sequence.length() - 1; i++) {
if (sequence[i - 1] == sequence[i] && sequence[i] == sequence[i + 1]) {
if (sequence[i] == 'A') {
aliceCount++;
} else {
bobCount++;
}
}
}
return aliceCount > bobCount;
}
};
The problem involves determining the winner in a game where players "Alice" and "Bob" remove pieces from a sequence under certain conditions. The solution is implemented in C++ and effectively uses a single pass solution to evaluate the winner by comparing neighboring characters in a string.
- Initialize two integer counters
aliceCount
andbobCount
to zero. These counters are used to record the number of valid moves available to Alice and Bob, respectively. - Iterate through the string
sequence
starting from the second character and ending at the second to last character. This ensures that each character checked has both left and right neighbors. - Check if the current character
i
and its neighborsi-1
andi+1
are the same. If they are:- Increase
aliceCount
by one if the current and neighboring characters are 'A'. - Increase
bobCount
by one if the current and neighboring characters are 'B'.
- Increase
- After the loop completes, compare
aliceCount
andbobCount
. Returntrue
ifaliceCount
is greater thanbobCount
, indicating Alice wins, otherwise returnfalse
, indicating Bob wins or it's a draw.
This approach directly checks each potential move's validity and counts it accordingly, leading to an efficient solution that handles the game logic within a single traversal of the sequence.
class GameResult {
public boolean determineWinner(String sequence) {
int scoreA = 0;
int scoreB = 0;
for (int index = 1; index < sequence.length() - 1; index++) {
if (sequence.charAt(index - 1) == sequence.charAt(index) && sequence.charAt(index) == sequence.charAt(index + 1)) {
if (sequence.charAt(index) == 'A') {
scoreA++;
} else {
scoreB++;
}
}
}
return scoreA > scoreB;
}
}
The given Java code defines a class GameResult
with a method determineWinner
that evaluates a string representing a sequence of colored pieces and determines if the player labeled 'A' can win the game based on removing pieces whose neighbors are of the same color.
- In the method,
scoreA
andscoreB
are initialized to keep track of the score for player 'A' and player 'B', respectively. - The method iterates through the string from the second character to the second-to-last character (inclusive) to check for sequences where a piece is flanked by pieces of the same color.
- If three consecutive identical characters ('A' or 'B') are found, the score for the respective player is incremented.
- After the loop, the method returns
true
ifscoreA
is greater thanscoreB
, indicating that player 'A' has more removable colored pieces and hence is considered the winner. Otherwise, it returnsfalse
.
The code effectively implements a strategy game score tally based on specified conditions, returning a boolean result to indicate victory.
class Solution:
def gameWinner(self, colors: str) -> bool:
counterA = 0
counterB = 0
for idx in range(1, len(colors) - 1):
if colors[idx - 1] == colors[idx] == colors[idx + 1]:
if colors[idx] == "A":
counterA += 1
else:
counterB += 1
return counterA > counterB
This Python solution addresses the problem of determining the game winner by counting the opportunities each player has to remove colored pieces from a linear game board, where each piece is either 'A' or 'B'. The main strategy is to iterate through the sequence of colors and check sequences where three consecutive pieces are the same color.
- Initialize two counters,
counterA
andcounterB
, to zero. These will track the count of removable pieces for players A and B, respectively. - Iterate through the string
colors
starting from the second character and ending at the second to last character:- Check if the current character and its two neighbors (left and right) are the same.
- If they are the same and the character is 'A', increment
counterA
. If the character is 'B', incrementcounterB
.
- After completing the iteration, compare
counterA
andcounterB
. - Return
True
ifcounterA
is greater thancounterB
(indicating that player A can remove more pieces and is therefore the winner), otherwise returnFalse
.
This approach ensures that all potential removal opportunities are counted based on the sequence provided, and the winner is determined based on who has more such opportunities.
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