Shortest Path in a Grid with Obstacles Elimination

Updated on 25 June, 2025
Shortest Path in a Grid with Obstacles Elimination header image

Problem Statement

In the provided problem, you are presented with a two-dimensional matrix termed as grid. Each element in this matrix can either be a '0' representing an empty space where you can move, or '1' which signifies an obstacle that prevents movement. The primary goal is to traverse from the top-left corner of this grid (coordinate (0, 0)) to the bottom-right corner (coordinate (m - 1, n - 1)) where both of these start and end points are guaranteed to be empty cells (0).

Navigational movements are permitted in four directions—up, down, left, and right—but only to adjacent cells that are empty. You also have the capability to remove up to k obstacles from the grid to pave a path. The task is to compute the minimal number of steps required to cover this distance, considering you can remove a limited number of obstacles. If encountering a situation where it isn't feasible to traverse from start to end under the given condition (even after eliminating the maximum allowed obstacles), the function should return -1.

Examples

Example 1

Input:

grid = [[0,0,0],[1,1,0],[0,0,0],[0,1,1],[0,0,0]], k = 1

Output:

6

Explanation:

The shortest path without eliminating any obstacle is 10.
  
The shortest path with one obstacle elimination at position (3,2) is 6. Such path is (0,0) -> (0,1) -> (0,2) -> (1,2) -> (2,2) -> (3,2) -> (4,2).

Example 2

Input:

grid = [[0,1,1],[1,1,1],[1,0,0]], k = 1

Output:

-1

Explanation:

We need to eliminate at least two obstacles to find such a walk.

Constraints

  • m == grid.length
  • n == grid[i].length
  • 1 <= m, n <= 40
  • 1 <= k <= m * n
  • grid[i][j] is either 0 or 1.
  • grid[0][0] == grid[m - 1][n - 1] == 0

Approach and Intuition

To approach this problem, we need a way to keep track of our progress across the grid while factoring in obstacle removals and counting steps. Let's break down a possible strategy using examples and constraints provided:

  1. Use a Breadth-First Search (BFS) Algorithm: BFS is suitable because it explores all possible paths sequentially, expanding outward from the starting point (breadth-wise), and ensures the shortest path is found first.

  2. Modify BFS for Obstacles: Instead of simply tracking whether a cell was visited, we also need to track how many obstacles we've removed to reach that point. This can be managed using a three-dimensional list or a map where keys are (x, y, number_of_obstacles_removed) and values are the smallest steps taken to reach that configuration.

  3. Early Stop Condition: As soon as the BFS reaches the bottom-right corner of the grid within the allowed obstacle eliminations (k), the search can conclude because BFS guarantees that the first time you reach the end point is via the shortest path.

  4. Maintain a Queue: This queue will hold positions in the grid along with the current step count and the number of obstacles removed so far. Items in the queue should be processed in the order they were added, typical of BFS.

  5. Implement Boundary and Validity Checks: While processing a node (i.e., a particular cell in the grid), make sure to check:

    • The new cell lies within the grid boundaries.
    • Either the cell is already empty or we haven't exhausted our quota k of removing obstacles.

By following this strategy, adjusting for the complexities introduced by obstacles, we can compute the minimum steps from the starting position to the goal or determine if it's impossible under the given constraints. The provided examples illustrate this well—the first example shows a successful path which includes removing an obstacle, while the second underscores the scenario where insufficient obstacle removals render the path impassable, necessitating a return of -1.

Solutions

  • Java
  • Python
java
class PathState implements Comparable<PathState> {
    public int costEstimate, moveCount, posX, posY, remainingK;
    private int[] destination;

    public PathState(int moveCount, int posX, int posY, int remainingK, int[] destination) {
        this.moveCount = moveCount;
        this.posX = posX;
        this.posY = posY;
        this.remainingK = remainingK;

        this.destination = destination;
        int heuristic = Math.abs(destination[0] - posX) + Math.abs(destination[1] - posY);
        this.costEstimate = heuristic + moveCount;
    }

    @Override
    public int hashCode() {
        return (this.posX + 1) * (this.posY + 1) * this.remainingK;
    }

    @Override
    public int compareTo(Object obj) {
        PathState other = (PathState) obj;
        return this.costEstimate - other.costEstimate;
    }

    @Override
    public boolean equals(Object obj) {
        if (!(obj instanceof PathState)) return false;
        PathState other = (PathState) obj;
        return this.posX == other.posX && this.posY == other.posY && this.remainingK == other.remainingK;
    }

    @Override
    public String toString() {
        return String.format("(%d %d %d %d %d)",
                this.costEstimate, this.moveCount, this.posX, this.posY, this.remainingK);
    }
}

class PathFinder {

    public int findShortestPath(int[][] matrix, int k) {
        int rowTotal = matrix.length, columnTotal = matrix[0].length;
        int[] targetPoint = {rowTotal - 1, columnTotal - 1};

        PriorityQueue<PathState> priorityQueue = new PriorityQueue<>();
        HashSet<PathState> visited = new HashSet<>();

        PathState initialState = new PathState(0, 0, 0, k, targetPoint);
        priorityQueue.offer(initialState);
        visited.add(initialState);

        while (!priorityQueue.isEmpty()) {
            PathState currentState = priorityQueue.poll();
            int minPossibleCost = currentState.costEstimate - currentState.moveCount;
            if (minPossibleCost <= currentState.remainingK) {
                return currentState.costEstimate;
            }

            int[] moves = {currentState.posX, currentState.posY + 1, currentState.posX + 1, currentState.posY,
                currentState.posX, currentState.posY - 1, currentState.posX - 1, currentState.posY};

            for (int idx = 0; idx < moves.length; idx += 2) {
                int newRow = moves[idx], newCol = moves[idx + 1];

                if (newRow < 0 || newRow >= rowTotal || newCol < 0 || newCol >= columnTotal) continue;

                int nextK = currentState.remainingK - matrix[newRow][newCol];
                PathState nextState = new PathState(currentState.moveCount + 1, newRow, newCol, nextK, targetPoint);

                if (nextK >= 0 && visited.add(nextState)) {
                    priorityQueue.offer(nextState);
                }
            }
        }

        return -1;
    }
}

The provided Java code addresses the problem of finding the shortest path in a grid with possible obstacles that can be removed, up to a specified limit (k times). This challenge is tackled using a search algorithm enhanced with both pathfinding and optimization techniques. Below is a step-wise explanation of how the code works:

  1. Define a PathState class to represent each state in the path:

    • PathState includes position coordinates (posX, posY), the number of moves taken (moveCount), the remaining obstacle removals (remainingK), and a heuristic costEstimate based on the estimated path cost from the current position to the destination.
    • This class also implements the Comparable interface to facilitate sorting by costEstimate in a priority queue, enabling efficient retrieval of the lowest-cost option.
  2. Implement the PathFinder class with a method findShortestPath which utilizes the PathState:

    • A PriorityQueue is used to process paths in order of their estimated cost from start to the destination (costEstimate), efficiently guiding the search towards promising paths.
    • A HashSet records visited states to avoid redundant processing.
    • The method starts with initializing the path finding process from the top-left corner of the grid (0, 0) using the initial available obstacle removals (k).
  3. Employ a heuristic and greedy strategy to manage the exploration:

    • As states are evaluated, the algorithm checks if the potential moves from the current state exceed the remaining allowable obstacle removals.
    • It iterates over possible moves (right, down, left, up), assessing the feasibility of each move regarding grid boundaries and updates the state accordingly.
    • The priority queue ensures states with better heuristic estimates (costEstimate) are processed first, guiding the search towards the target with a more directed approach and potentially reducing the number of states explored.
  4. Exit conditions and result handling:

    • If the minimum possible path cost (costEstimate - moveCount) derived during processing of a state is less than or equal to the remainingK, the path's cost is immediately returned.
    • If the queue is exhausted without finding a viable path adhering to the constraints, the method returns -1, indicating no valid paths exist within the provided constraints on obstacle removals.

This approach efficiently balances exploration and exploitation using heuristics and greedy methods, making it suited for scenarios where prioritized exploration of paths in complex spaces with constraints is required.

python
class Solution:
    def minimumPath(self, grid: List[List[int]], tolerance: int) -> int:

        max_row, max_col = len(grid), len(grid[0])
        destination = (max_row - 1, max_col - 1)

        def distance_to_end(r, c):
            return destination[0] - r + destination[1] - c

        # (current_row, current_col, remaining_tolerance)
        init_state = (0, 0, tolerance)

        # (heuristic, path_length, current_state)
        priority_queue = [(distance_to_end(0, 0), 0, init_state)]
        visited = set([init_state])

        while priority_queue:
            heur, path_len, (curr_row, curr_col, remaining_tolerance) = heapq.heappop(priority_queue)

            minimal_remaining = heur - path_len
            if minimal_remaining <= remaining_tolerance:
                return heur

            # check neighboring cells
            for new_r, new_c in [(curr_row, curr_col + 1), (curr_row + 1, curr_col), (curr_row, curr_col - 1), (curr_row - 1, curr_col)]:
                # remain within grid bounds
                if (0 <= new_r < max_row) and (0 <= new_c < max_col):
                    remaining = remaining_tolerance - grid[new_r][new_c]
                    new_state = (new_r, new_c, remaining)

                    if remaining >= 0 and new_state not in visited:
                        visited.add(new_state)
                        new_heur = distance_to_end(new_r, new_c) + path_len + 1
                        heapq.heappush(priority_queue, (new_heur, path_len + 1, new_state))

        # no path found
        return -1

In the "Shortest Path in a Grid with Obstacles Elimination" problem, the Python solution incorporates the A* search algorithm, using a priority queue to navigate through a grid. The approach relies on a heuristic function to estimate distances and prioritize exploration, and it manages obstacles by accounting for a 'tolerance' level that determines the number of obstacles you can eliminate. Here's a breakdown of the solution's methodology:

  • Define the structure of the grid and the tolerance for obstacle elimination. Capture the dimensions of the grid and determine the target destination located at the bottom-right corner of the grid.
  • Handle the initial state with the starting point at the top-left corner of the grid and the full tolerance available.
  • Utilize a priority queue to keep priority states based on estimated cost from the current cell to the destination through a heuristic function (Manhattan distance) and the path length covered up to that point.
  • Implement the search loop, which continues to evaluate adjacent cells until it either finds the destination or depletes all possibilities:
    • For each cell, calculate the heuristic cost, combine it with the traveled path length, and adjust the tolerance based on whether the current cell contains an obstacle.
    • Push neighboring cells into the priority queue if moving into them respects grid boundaries and doesn't exceed obstruction tolerance; mark these states as visited to avoid redundant work.
  • The solution evaluates whether the sum of the heuristic and covered path length, adjusted for the minimal expected remaining path under current tolerance, meets the condition to declare the cell part of a valid path towards the destination.
  • Return the total minimized path length from the start to the destination if such a path exists under given constraints; otherwise, return -1 indicating no such path can be achieved within the allowed tolerance.

This approach ensures that you maneuver through the grid efficiently while making strategic decisions based on obstacle management and distance remaining, leveraging the combined strategies of breadth-first traversal and heuristic evaluations. With proper handling of edge cases and efficient queue management, this algorithm offers an optimal solution for the grid navigation problem with obstacles.

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