
Problem Statement
In a given undirected and connected graph, n
cities are connected through m
bi-directional roads, such that each road [ai, bi]
connects city ai
with city bi
. Each city is identified by a unique name consisting of exactly three upper-case English letters, stored in the array names
. The problem is to find a path starting from any city that matches a given target path termed targetPath
in terms of names but not necessarily in exact sequence. The objective is to determine such a path where the sequence of city names has the minimum edit distance compared to targetPath
. The edit distance measures how many city names need to be changed to transform the found path into the target path. If multiple paths of the minimum edit distance exist, any valid solution among them can be returned.
Examples
Example 1
Input:
n = 5, roads = [[0,2],[0,3],[1,2],[1,3],[1,4],[2,4]], names = ["ATL","PEK","LAX","DXB","HND"], targetPath = ["ATL","DXB","HND","LAX"]
Output:
[0,2,4,2]
Explanation:
[0,2,4,2], [0,3,0,2] and [0,3,1,2] are accepted answers. [0,2,4,2] is equivalent to ["ATL","LAX","HND","LAX"] which has edit distance = 1 with targetPath. [0,3,0,2] is equivalent to ["ATL","DXB","ATL","LAX"] which has edit distance = 1 with targetPath. [0,3,1,2] is equivalent to ["ATL","DXB","PEK","LAX"] which has edit distance = 1 with targetPath.
Example 2
Input:
n = 4, roads = [[1,0],[2,0],[3,0],[2,1],[3,1],[3,2]], names = ["ATL","PEK","LAX","DXB"], targetPath = ["ABC","DEF","GHI","JKL","MNO","PQR","STU","VWX"]
Output:
[0,1,0,1,0,1,0,1]
Explanation:
Any path in this graph has edit distance = 8 with targetPath.
Example 3
Input:
n = 6, roads = [[0,1],[1,2],[2,3],[3,4],[4,5]], names = ["ATL","PEK","LAX","ATL","DXB","HND"], targetPath = ["ATL","DXB","HND","DXB","ATL","LAX","PEK"]
Output:
[3,4,5,4,3,2,1]
Explanation:
[3,4,5,4,3,2,1] is the only path with edit distance = 0 with targetPath. It's equivalent to ["ATL","DXB","HND","DXB","ATL","LAX","PEK"]
Constraints
2 <= n <= 100
m == roads.length
n - 1 <= m <= (n * (n - 1) / 2)
0 <= ai, bi <= n - 1
ai != bi
- The graph is guaranteed to be connected and each pair of nodes may have at most one direct road.
names.length == n
names[i].length == 3
names[i]
consists of upper-case English letters.- There can be two cities with the same name.
1 <= targetPath.length <= 100
targetPath[i].length == 3
targetPath[i]
consists of upper-case English letters.
Approach and Intuition
Given the specific details about the graph structure, cities, roads, names, and the target path requirement to match or closely resemble a series of city names in sequence, let's break down our approach:
Understanding the Graph:
- We deal with an undirected connected graph. Each node corresponds to a city, and each edge corresponds to a road.
- The sequence in which cities appear on the target path doesn't have to match any specific routing between cities apart from maintaining connectivity defined by the roads.
Determining the Path:
- Since the graph is connected, some path exists between any two cities.
- We need a path that is of the same length as
targetPath
(i.e., same number of cities/edges).
Calculating Edit Distance:
- Starting from each city, consider all possible paths of the length equal to
targetPath
. - For each path, calculate the edit distance with respect to
targetPath
. The edit distance here specifically refers to how many city names need to be substituted to convert the path's sequence of names to matchtargetPath
.
- Starting from each city, consider all possible paths of the length equal to
Search Algorithm:
- A brute-force approach would involve trying all possible paths of the required length and comparing their sequences with
targetPath
, but this is inefficient. - Instead, using dynamic programming or a modified shortest path algorithm like Dijkstra’s, optimized to also consider edit distance rather than just shortest distance, might provide a more efficient solution.
- Consider leveraging techniques like backtracking to explore possible paths, while pruning paths which exceed current known minimum edit distance to reduce computational overhead.
- A brute-force approach would involve trying all possible paths of the required length and comparing their sequences with
Optimization by Early Stopping:
- If a path is found with an edit distance of
0
, searching can stop immediately as the perfect match to the target path has been located. - Given that each character comparison involves a simple string of fixed length (3 characters), this comparison is computationally inexpensive.
- If a path is found with an edit distance of
In practice, implementing this plan requires careful data structure and algorithm choices to manage complexity, given potential constraints on the number of cities (up to 100) and the paths’ length (up to 100), combined with the requirement to minimize an unusual metric (edit distance in path names rather than traditional distances or costs in graphs).
Solutions
- C++
- Java
- Python
class Solution {
public:
vector<int> createPath(int totalNodes, vector<vector<int>>& streets, vector<string>& placeNames,
vector<string>& desiredPath) {
vector dp(desiredPath.size(), vector<int>(totalNodes, desiredPath.size() + 1));
vector pred(desiredPath.size(), vector<int>(totalNodes));
// setup DP
for (int node = 0; node < totalNodes; node++) {
dp[0][node] = placeNames[node] != desiredPath[0];
}
// compute DP
for (int i = 1; i < (int)desiredPath.size(); i++) {
for (auto street : streets) {
// handle both directions (from, to) and (to, from)
for (int j = 0; j < 2; j++) {
int from = street[j], to = street[j ^ 1],
cost = dp[i - 1][from] + (placeNames[to] != desiredPath[i]);
if (cost < dp[i][to]) {
dp[i][to] = cost;
pred[i][to] = from;
}
}
}
}
// find the end node of the path
int currentNode = min_element(dp.back().begin(), dp.back().end()) - dp.back().begin();
vector<int> path{currentNode};
for (int i = desiredPath.size() - 1; i > 0; i--) {
// backtrack through the path
currentNode = pred[i][currentNode];
path.push_back(currentNode);
}
reverse(path.begin(), path.end());
return path;
}
};
The solution is aimed at finding the 'Most Similar Path in a Graph' using C++. A Solution
class has been declared which contains the method createPath
. This method takes in four parameters: totalNodes
, streets
, placeNames
, and desiredPath
. It performs the path finding by using dynamic programming techniques to track the minimum adjustments needed to make the actual paths of the graph resemble a predefined desired path as closely as possible.
Breakdown of the method:
Initialization:
- A dynamic programming table
dp
stores the cost of modification at each step for each node. - A predecessor table
pred
keeps track of the optimal path by storing previous nodes leading to the current node.
- A dynamic programming table
Setup of Base Case:
- For each node, the initial cost is determined by whether the node name matches the first desired path's location or not.
Dynamic Programming Transition:
- For each subsequent location in the
desiredPath
, the algorithm examines all streets (edges) between cities (nodes). - It updates the DP table and predecessor table by considering both possible directions (from-to and to-from) for each street and opting for the least-cost route.
- For each subsequent location in the
Backtracking to Determine Path:
- After filling out the DP table, the algorithm identifies which node has the smallest modification cost for the last item in the desired path.
- It traces back through the predecessors to reconstruct the path starting from the last location to the first.
Output:
- The final output is the sequence of nodes resulting in a path that closely aligns with the desired path as the minimum cost among all possible paths.
Key Features:
- The algorithm handles bidirectional edges effectively.
- It efficiently derives minimal modifications required to align with the
desiredPath
. createPath
returns the optimal path as a sequence of node indices.
Use this method when looking to determine a path through a graph that adheres as closely as possible to a set of desired or target conditions or labels.
class Solution {
public List<Integer> closestMatch(int n, int[][] roads, String[] locations, String[] desiredPath) {
Integer[][] costMatrix = new Integer[desiredPath.length][n];
int[][] path = new int[desiredPath.length][n];
// Setting initial costs based on the first desired location
for (int i = 0; i < n; i++) {
costMatrix[0][i] = locations[i].equals(desiredPath[0]) ? 0 : 1;
}
// Populating cost matrix
for (int i = 1; i < desiredPath.length; i++) {
Arrays.fill(costMatrix[i], desiredPath.length + 1);
for (int[] road : roads) {
// Evaluate both directions (u, v) and (v, u)
for (int j = 0; j < 2; j++) {
int u = road[j], v = road[1 - j],
tempCost = costMatrix[i - 1][u] + (locations[v].equals(desiredPath[i]) ? 0 : 1);
if (tempCost < costMatrix[i][v]) {
costMatrix[i][v] = tempCost;
path[i][v] = u;
}
}
}
}
List<Integer> minCost = Arrays.asList(costMatrix[desiredPath.length - 1]);
// Determining starting point of minimal path
int current = minCost.indexOf(Collections.min(minCost));
List<Integer> result = new ArrayList<>();
result.add(current);
for (int i = desiredPath.length - 1; i > 0; i--) {
// Traversing back to find the path
current = path[i][current];
result.add(current);
}
Collections.reverse(result);
return result;
}
}
This solution involves finding the most similar path in a graph, represented by cities and roads, that matches a desired sequence of locations. Written in Java, the provided code defines a method closestMatch
that accomplishes this task. Here's how the solution operates:
Initialization of Data Structures:
costMatrix
keeps track of the minimal mismatch costs for reaching each city at every step in the desired path.path
logs the optimal previous city for each city at every step, facilitating backtracking later to reconstruct the path.
Setting Initial Costs:
- Initially compare each city with the first desired location. If it matches, the cost is 0; otherwise, it's 1. This sets up your starting point for dynamic programming.
Dynamic Programming to Populate Cost Matrix:
- For each subsequent desired location, iterate through all roads to update the mismatch costs using previously computed values.
- For each road and both directions it can be considered, compute a temporary mismatch cost. Update the
costMatrix
andpath
accordingly if this new cost is lower than the existing recorded cost.
Determining the Path with Minimum Cost:
- After populating
costMatrix
, identify the city from the last desired location with the minimum mismatch cost. - Starting from this city, backtrack using the
path
array to construct the full path in reverse. - Finally, reverse the constructed path to match the desired start-to-end order.
- After populating
Executing this solution provides a sequence of city indices that most closely approximates the desired path with minimal modifications, efficiently leveraging dynamic programming and backtracking. Consider this approach when dealing with graph traversal problems that involve finding cost-optimal paths based on specific criteria.
class Solution:
def findClosestPath(self, total_nodes: int, highways: List[List[int]], cityNames: List[str], desiredPath: List[str]) -> List[int]:
cost = [[len(desiredPath) + 1] * total_nodes for _ in range(len(desiredPath))]
parent_node = [[None] * total_nodes for _ in range(len(desiredPath))]
# initializing first step of the DP array
cost[0] = [cityNames[idx] != desiredPath[0] for idx in range(total_nodes)]
# populating the DP table
for index in range(1, len(desiredPath)):
for highway in highways:
# checking both directions due to undirected graph
for node in range(2):
start = highway[node]
end = highway[node ^ 1]
new_cost = cost[index - 1][start] + (cityNames[end] != desiredPath[index])
if new_cost < cost[index][end]:
cost[index][end] = new_cost
parent_node[index][end] = start
# building path from DP table
end_node = cost[-1].index(min(cost[-1]))
path = [end_node]
for step in range(len(desiredPath) - 1, 0, -1):
end_node = parent_node[step][end_node]
path.append(end_node)
return list(reversed(path))
The solution provided outlines an efficient method to determine the "Most Similar Path in a Graph" using dynamic programming (DP) in Python. The objective is to find the path through a graph, represented by nodes and highways (edges), that most closely matches a desired sequence of city names. Here's a breakdown of how the solution tackles this problem:
* Manage the initialization of two 2D lists, `cost` and `parent_node`, representing the minimal cost of aligning to the desired path at each step and the linkage to the previous city in the optimal path, respectively.
* Begin by setting the initial step's costs based on whether the city name matches the first desired city or not.
* Iterate through the desired path from the second city to the last, adjusting the DP table. For each city in `desiredPath` and each highway connecting two nodes:
* Consider the minimal cost from the preceding city using the `cost` array and update if a new lower cost is found.
* Capture the parent node from which the current node was reached with the lower cost.
* Compute the final path by tracing back from the city that results in minimal adjustment cost at the last desired city through the `parent_node` array.
* Return the path as a list of nodes representing the sequence of cities that most closely align with the desired path.
* This approach ensures that the path matching the sequence of cities with the minimal edit distance is derived, considering both direct and indirect connections between cities.
The code makes use of Python list comprehensions and basic operations on lists to manage data efficiently while leveraging the dynamic programming paradigm to optimally solve the path matching problem.
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