
Problem Statement
In this problem, Alice and Bob are competing in a strategic game where they take turns removing stones from a row. The game begins with Alice's turn. They can choose to remove a stone either from the left end or the right end of the row. After a stone is removed, the player gains points equivalent to the sum of values of the stones that remain in the row. The key objective for Alice is to maximize the score difference between herself and Bob by the end of the game, while Bob aims to minimize this score difference.
Each stone has a specific value associated with it, provided in an array called stones
, where stones[i]
denotes the value of the ith
stone from the left in the row. The challenge is to determine the maximum possible difference in the final scores of Alice and Bob, assuming both play optimally throughout the game.
Examples
Example 1
Input:
stones = [5,3,1,4,2]
Output:
6
Explanation:
- Alice removes 2 and gets 5 + 3 + 1 + 4 = 13 points. Alice = 13, Bob = 0, stones = [5,3,1,4]. - Bob removes 5 and gets 3 + 1 + 4 = 8 points. Alice = 13, Bob = 8, stones = [3,1,4]. - Alice removes 3 and gets 1 + 4 = 5 points. Alice = 18, Bob = 8, stones = [1,4]. - Bob removes 1 and gets 4 points. Alice = 18, Bob = 12, stones = [4]. - Alice removes 4 and gets 0 points. Alice = 18, Bob = 12, stones = []. The score difference is 18 - 12 = 6.
Example 2
Input:
stones = [7,90,5,1,100,10,10,2]
Output:
122
Constraints
n == stones.length
2 <= n <= 1000
1 <= stones[i] <= 1000
Approach and Intuition
Given the nature of the game, both Alice and Bob need to make moves that optimize their respective goals—Alice maximizing the score difference and Bob minimizing it. This implies complex decision-making at each step based on the remaining sequence of stones. Here’s a breakdown of a strategic approach using examples provided:
Understanding Optimal Play:
- When considering any turn, a player chooses between two options: taking the leftmost or the rightmost stone. The choice depends on which option potentially leads to a more favorable outcome considering the future moves of the opponent.
Turn-by-Turn Analysis:
- In the first example:
- Alice started by taking the rightmost stone to leave stones that sum up to the maximum possible for the current move.
- Bob then responds by also trying to reduce the future potential high scores of Alice while maximizing his immediate gain.
- Each move is calculated not just by immediate gain but also how it affects the game's future dynamics.
- In the first example:
Dynamic Programming as a Solution:
- A dynamic programming approach can be apt for this problem where we think of
dp[i][j]
as the best score difference (Alice's score - Bob's score) from the subarraystones[i]
tostones[j]
. - If Alice is to move, she would consider both options (taking
i
orj
), and for each option hypothesize the optimal move of Bob. This involves calculating potential outcomes based on current decisions and previewing the opponent’s best possible counter-moves.
- A dynamic programming approach can be apt for this problem where we think of
Base Cases and Iteration:
- If there is only one stone left, no points are added, the base case will hence just return
0
because the series of games end at that point. - For two stones, the decision would be straightforward since each player just takes one stone; thus the case can be calculated directly.
- If there is only one stone left, no points are added, the base case will hence just return
Iterative Computation:
- We iterate over possible lengths of subarrays and for each length, compute the optimal decision using previously computed results for smaller subarrays. This process repeats until we handle the entire array.
This complex interplay of predictions, game theory, and dynamic programming helps solve the problem, ensuring both players play to their best capabilities defined by their respective goals.
Solutions
- C++
class Solution {
public:
int calculateMaxScore(vector<int>& stones) {
int length = stones.size();
vector<int> cumulativeSum(length + 1);
vector<vector<int>> dpTable(length, vector<int>(length, 0));
for (int i = 0; i < length; i++) {
cumulativeSum[i + 1] = cumulativeSum[i] + stones[i];
}
for (int left = length - 2; left >= 0; left--) {
for (int right = left + 1; right < length; right++) {
int scoreIfFirstRemoved =
cumulativeSum[right + 1] - cumulativeSum[left + 1];
int scoreIfLastRemoved = cumulativeSum[right] - cumulativeSum[left];
dpTable[left][right] = max(scoreIfFirstRemoved - dpTable[left + 1][right],
scoreIfLastRemoved - dpTable[left][right - 1]);
}
}
return dpTable[0][length - 1];
}
};
The provided C++ solution is designed to solve the Stone Game VII problem. This problem involves a game where players alternately remove stones from a row and accumulate points based on the values of the remaining stones. The solution focuses on calculating the maximum score a player can achieve using dynamic programming.
Here's a summary of how the solution operates:
- A function named
calculateMaxScore
is initialized, which takes a vector containing the arrangement of stones as its parameter. - It starts by setting up two crucial structures:
cumulativeSum
, a vector to store prefix sums of stones for quick range sum calculations.dpTable
, a 2D vector that will hold the optimal scores depending on which stones are still available in the game.
- The prefix sum array is populated within a loop to facilitate rapid sum queries for any subset of stones.
- The dynamic programming table (
dpTable
) is filled using a nested loop approach:- The outer loop processes stone subsets by starting from the second to last stone and moving leftward.
- The inner loop then iterates from the current position of the outer loop to the end of the stones array.
- For each position (denoted by left and right pointers), two potential scores are calculated:
scoreIfFirstRemoved
: The score if the first stone of the current subset is removed.scoreIfLastRemoved
: The score if the last stone of the current subset is removed.
- The
dpTable
entry for the current subset is updated to the maximum score achievable by removing either the first or last stone, factoring in the resulting state.
Finally:
- The function returns the value in
dpTable[0][length - 1]
, which represents the maximum score achievable from the full set of stones with optimal play.
This detailed approach ensures an efficient solution by using dynamic programming to eliminate redundant calculations and efficiently compute the optimal game strategy.
- Java
class Solution {
public int calculateMaxDifference(int[] elements) {
int count = elements.length;
int[] cumulativeSum = new int[count + 1];
for (int i = 0; i < count; i++) {
cumulativeSum[i + 1] = cumulativeSum[i] + elements[i];
}
int[][] solution = new int[count][count];
for (int left = count - 2; left >= 0; left--) {
for (int right = left + 1; right < count; right++) {
int scoreIfFirstRemoved = cumulativeSum[right + 1] - cumulativeSum[left + 1];
int scoreIfLastRemoved = cumulativeSum[right] - cumulativeSum[left];
solution[left][right] = Math.max(scoreIfFirstRemoved - solution[left + 1][right],
scoreIfLastRemoved - solution[left][right - 1]);
}
}
return solution[0][count - 1];
}
}
This solution is tailored for a game involving strategy to calculate the maximum score difference by removing stones from either end of a line of stones consecutively. The approach involves dynamic programming to optimize the process. Here’s how the Java implementation works:
Start by calculating the cumulative sum of the stone values. This precomputation helps in quickly computing the sum of any subarray of stones, which is essential for determining the score.
Define a two-dimensional array
solution
wheresolution[left][right]
will store the optimal score difference possible for the subarray of stones from indexleft
toright
.Iterate over all possible pairs of
left
andright
indexes in a bottom-up manner. For each pair, calculate:scoreIfFirstRemoved
- the score difference if the first stone in the subarray is removed.scoreIfLastRemoved
- the score difference if the last stone in the subarray is removed.
Update the
solution[left][right]
with the maximum score difference achievable between removing the first or the last stone, using previously computed values in thesolution
array.The entry
solution[0][count - 1]
will eventually hold the maximum difference in score Alice can achieve over Bob by playing optimally from the full set of stones.
This algorithm leverages dynamic programming to efficiently solve the problem by breaking it down into smaller subproblems, significantly reducing the complexity compared to naive methods. The optimization ensures feasibility even for larger sets of stones.
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